A member's Logic Drive ability can only be used if it has cards under it, in its soul; that is, if it was mobilized through trance. Once this requirement is fulfilled, the player can use the Logic Drive from one of their members during their main phase by paying its cost, similar to an [ACT] ability. A player can only use one Logic Drive ability per turn, even if they have access to multiple Logic Drive abilities or if they are able to pay the cost for more.
Logic Drive abilities tend to cost ② or ③ from the stock zone. Many of the Logic Drive abilities of level 1 to 3 members add a card to your hand from your deck or drop zone, as a stand-in for a Luck Drive. The Logic Drive abilities of level 4 members often have powerful and specialized effects.
|Gameplay of the Luck & Logic TCG|
|Colors||Yellow ● Red ● Green ● Blue ● Colorless|
|Worlds||Monolium ● Disfia ● Tritomy ● Tetra-Heaven ● Septpia ● Luck&Logic Club|
|Card Types|| Member (Logicalist ● Foreigner ● Tranceunion ● Super logicalist)|
Tactics ● Gate ● Paradox ● My Logicalist
|Phases||Stand phase ● Draw phase ● Level phase ● Main phase ● Battle phase ● End phase|
|Zones|| Deck (Deck construction) ● Hand ● Field (Circle) ● Level zone ● Stock zone ● Battle zone ● Intercept zone|
Paradox zone ● Drop zone ● My Logicalist zone ● Purge zone ● Remove zone ● Secret tool zone
|Game Actions|| Attack ● Cost ● Destroy ● Draw ● Discard ● Logic ● Luck Drive ● Mobilize ● Purge|
Set ● Stand / Rest ● Refresh ● Stock boost ● Stock open/close ● Trance
|Terms and Keywords|| Ability (Logic Drive) ● Blink Move ● Covenant ● Explosion ● EX Soul ● Make|
Transmute (Secret Tool Skill) ● Trance Change ● T-rank ● Vanguard