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The intercept zone (インターセプト領域ゾーン Intāseputo zōn) is the zone where members on the field are moved to to defend a member that is being attacked.

During the intercept step of the battle phase, before the logic definition step, the player with the member under attack may move any number of their other members on the field to the intercept zone. Only members with the Power+5000 Power+5000 logic can intercept, indicated by the letters "IC" on the logic icon, but members can intercept regardless if they are standing or resting. The attacked member gets power+5000 for each intercepting member. At the end of battle step, all cards in the intercept zone are sent to the drop zone.

The owner of the attacking member cannot intercept to increase the power of the member they're attacking with.

Gameplay of the Luck & Logic TCG
Colors Yellow YellowRed RedGreen GreenBlue BlueColorless
Worlds Monolium MonoliumDisfia DisfiaTritomy TritomyTetra-Heaven Tetra-HeavenSeptpia SeptpiaLuck&Logic Club Luck&Logic Club
Card Types Member (LogicalistForeignerTranceunionSuper logicalist)
TacticsGateParadoxMy Logicalist
Phases Stand phaseDraw phaseLevel phaseMain phaseBattle phaseEnd phase
Zones Deck (Deck construction) ● HandField (Circle) ● Level zoneStock zoneBattle zoneIntercept zone
Paradox zoneDrop zoneMy Logicalist zonePurge zoneRemove zoneSecret tool deck
Game Actions AttackCostDestroyDrawDiscardLogicLuck DriveMobilizePurge
SetStand Stand / Rest RestRefreshStock boostStock open/closeTrance
Terms and Keywords Ability (Logic Drive) ● Blink MoveCovenantExplosionEX Soul
Training (Secret Tool Skill) ● Trance ChangeVanguard
Miscellaneous Card Usage Restriction

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