Each player's field is composed of six circles (サークル sākuru), two rows and three columns, areas that are occupied by members and gates. At the beginning of the game, each player shuffles their gate deck and puts six gates from it onto the field, one on each of their circles. As the game progresses, each player may mobilize members from their hand (or the deck, in case of Trance) onto the field. Each member occupies a number of circles equal to their territory. During the main phase, members can be moved between circles and switch places with other members at will.
When a member is attacked and loses a battle during the battle phase, they leave the field and are sent to the stock zone (along with any cards in their soul, if any). If an attacking member loses a battle, they remain on the field.
|Gameplay of the Luck & Logic TCG|
|Colors||Yellow ● Red ● Green ● Blue ● Colorless|
|Worlds||Monolium ● Disfia ● Tritomy ● Tetra-Heaven ● Septpia ● Luck&Logic Club|
|Card Types|| Member (Logicalist ● Foreigner ● Tranceunion ● Super logicalist)|
Tactics ● Gate ● Paradox ● My Logicalist
|Phases||Stand phase ● Draw phase ● Level phase ● Main phase ● Battle phase ● End phase|
|Zones|| Deck (Deck construction) ● Hand ● Field (Circle) ● Level zone ● Stock zone ● Battle zone ● Intercept zone|
Paradox zone ● Drop zone ● My Logicalist zone ● Purge zone ● Remove zone ● Secret tool zone
|Game Actions|| Attack ● Cost ● Destroy ● Draw ● Discard ● Logic ● Luck Drive ● Mobilize ● Purge|
Set ● Stand / Rest ● Refresh ● Stock boost ● Stock open/close ● Trance
|Terms and Keywords|| Ability (Logic Drive) ● Blink Move ● Covenant ● Explosion ● EX Soul|
Training (Secret Tool Skill) ● Trance Change ● T-rank ● Vanguard
|Miscellaneous||Card Usage Restriction|