During the logic definition step, both players may put a number of cards from their hand into their respective battle zones equal to or lower than their battling member's limit. Players may also level boost, resting a card in their level zone, drawing a card, and putting a card from their hand into the battle zone. If a player plays a paradox card while either player already has a face up paradox in the battle zone or paradox zone, they cancel out in a process known as paradox logic.
During the battle, the logic of the cards played into the battle zone take effect. The logic of member cards are added to the battling member, while the abilities of tactics and paradox cards become active. At the end of battle step, all member and tactics cards in each player's battle zone are sent to the drop zone, while paradoxes are sent to the paradox zone face up.
|Gameplay of the Luck & Logic TCG|
|Colors||Yellow ● Red ● Green ● Blue ● Colorless|
|Worlds||Monolium ● Disfia ● Tritomy ● Tetra-Heaven ● Septpia ● Luck&Logic Club|
|Card Types|| Member (Logicalist ● Foreigner ● Tranceunion ● Super logicalist)|
Tactics ● Gate ● Paradox ● My Logicalist
|Phases||Stand phase ● Draw phase ● Level phase ● Main phase ● Battle phase ● End phase|
|Zones|| Deck (Deck construction) ● Hand ● Field (Circle) ● Level zone ● Stock zone ● Battle zone|
Intercept zone ● Paradox zone ● Drop zone ● My Logicalist zone ● Purge zone ● Remove zone
|Game Actions|| Attack ● Cost ● Destroy ● Draw ● Discard ● Logic ● Luck Drive ● Mobilize|
Purge ● Stand / Rest ● Refresh ● Stock boost ● Trance
|Terms and Keywords||Ability (Logic Drive) ● Covenant ● EX Soul ● Trance Change ● Vanguard|
|Miscellaneous||Card Usage Restriction|